Jan 16, 2010

12 Surprising Things Holding Back Online Video Advertising




After four years in the online video business, one thing is clear: if you produce high quality content and build sufficient distribution across a large enough number of consumer touch points, you can generate more than enough revenue from multiple sources and platforms to build a profitable, stand-alone business.  But no one said it would be quick or easy. Building distribution isn't obvious and most producers fail to build any meaningful reach, but if you can hatch an editorial direction and business strategy that can attract an audience, over time you will be able to create a real business around it.  But keep in mind the surprises below.

Surprise #1: Lack of Definitions and Standards After All of These Years

Steven Spielberg was trying to transition online with Pop.com in the 1990s and, until his resignation last week, Real Networks' Rob Glaser has been "at this" for 16 years since 1994 .  Yet to this day, in online video, we still don't speak a common language.

Heck, we're not even on the same planet. The first thing you realize about video advertising is that most of the money being generated from video content isn’t derived from in-stream advertising (such as pre-,mid-, or post-roll) but rather by in-banner ads (be they standard display ads or rich media). Yet when you look at the projections being forecast by eMarketer and Forrester, they focus mainly on videos sold inside the video player.

Editor's note: Earlier this week, guest writer Ashkan Karbasfrooshan wrote a post about the state of online video. In this post he follows up with some thoughts on what's holding back this budding industry. Karbasfrooshan is the founder and CEO of WatchMojo, a leading producer of premium, informative and entertaining video content. The company’s catalog of 5,000 videos has generated over 100 million streams since 2006..


Editor’s note: Earlier this week, guest writer Ashkan Karbasfrooshan wrote a post about the state of online video. In this post he follows up with some thoughts on what’s holding back this budding industry. Karbasfrooshan is the founder and CEO of WatchMojo, a leading producer of premium, informative and entertaining video content. The company’s catalog of 5,000 videos has generated over 100 million streams since 2006. Photo credit: Flickr/Paraflyer.


After four years in the online video business, one thing is clear: if you produce high quality content and build sufficient distribution across a large enough number of consumer touch points, you can generate more than enough revenue from multiple sources and platforms to build a profitable, stand-alone business.  But no one said it would be quick or easy. Building distribution isn’t obvious and most producers fail to build any meaningful reach, but if you can hatch an editorial direction and business strategy that can attract an audience, over time you will be able to create a real business around it.  But keep in mind the surprises below.


Surprise #1: Lack of Definitions and Standards After All of These Years


Steven Spielberg was trying to transition online with Pop.com in the 1990s and, until his resignation last week, Real Networks’ Rob Glaser has been “at this” for 16 years since 1994 .  Yet to this day, in online video, we still don’t speak a common language.


Heck, we’re not even on the same planet. The first thing you realize about video advertising is that most of the money being generated from video content isn’t derived from in-stream advertising (such as pre-,mid-, or post-roll) but rather by in-banner ads (be they standard display ads or rich media). Yet when you look at the projections being forecast by eMarketer and Forrester, they focus mainly on videos sold inside the video player.


Meanwhile, as online video consumption continues to soar, it is clear that the share of total advertising for video content is going to be much larger than the projections suggest.  YouTube, for example, sells pre-roll ads on an infinitely small percentage of its videos. They generate the lion’s share via display banners. Personally, I think that while display banners aren’t worth much in articles because a reader scrolls down quickly past them, next to video content they are worth a lot more.


But with so much video being consumed on third-party sites, how can producers stay in business, let alone thrive?


One answer, of course, is branded content, which remains unproven at best, and the latest fad at worst.


Surprise #2: The Myth That Branded Content Is a New Thing


Branded content can be many things. It is ultimately the blurring of church and state, or information and advertising. Examples are numerous and include:



  • Soap operas, which were funded initially by Procter & Gamble

  • That ubiquitous Coca Cola cup on American Idol

  • A web series about a couple trying to conceive sponsored by a home pregnancy test

  • How-to videos featuring products, such as the use of a particular vodka or gin in a how-to-make-a-martini video.


Whereas publishers have always relied in part on advertiser support, branded content tends to be fully supported by a marketer.  With the so-called death of the 30-second spot and the short-form nature of online video entertainment, the appeal of branded content is growing among video producers desperate to make a buck.


Problem is if a producer waits for the green light from a marketer to produce content that bakes in advertising, they just won’t scale their libraries, which means they won’t grow overall streams.


Also, it begs the question: does branded content fall into video advertising or sponsorship? That detail isn’t clear yet. But with so many competitors vying in the genre, it’s worth questioning how important it will be over the long term and if audiences will accept it.  What looks like the light at the end of the tunnel for many struggling online video producers could turn out to be an oncoming train.


Surprise #3: It Takes A Different Playbook


The biggest difference with regards to monetizing videos as opposed to articles is that it requires a “distribution-over-destination” strategy. When Quincy Smith took over as CEO of CBS Interactive, he said that the Tiffany network’s Innertube project should have been renamed “CBS.com/NoOneComesHere.”


No wonder then that the first video content companies went out of business—because they sought to build “owned-and-operated” properties. This strategy might work with text content but is nearly impossible with videos. Search engines don’t pick up video content well. Hosting videos is expensive. Plus, audiences who read a business article don’t automatically watch business videos (and so on).


Looking at the leading video destinations, you quickly realize that they are all basically aggregators or traditional media companies who still reasonably view online video with suspicion and fear.


Surprise #4: Video Consumption Patterns Are Whack


From our experiences, we see that audiences (readers, listeners, viewers) consume content by type (video vs. articles vs. podcasts) and not categories (auto, business, fashion, etc). And when it comes to videos, some categories are much more popular than others, which lead to unreachable expectations for marketers.


According to TubeMogul, 25% of views come in the first four days after a video is published and, over time, the average YouTube video is seen 500 times. Articles are the opposite: search engines tend to drive people to older articles.  This is alarming. In order to win, it is imperative to grow video views over time and generate exponentially more video views than the average.


Surprise #5: Just Because You Build an Audience, Doesn’t Mean The Advertisers Will Come Knocking


There are three main ways to build an audience: the old way and the new ways.



  1. The first is a retail approach where viewers watch your videos on your site and your network channels. This is historically how publishers have built audiences.

  2. The second is through wholesale partnerships, which are facilitated by MRSS. (RSS – or Real Simple Syndication – has change the way users consume content and publishers ingest and distribute content  Analogously, MRSS – or simply Media RSS – was designed in 2004 by Yahoo! and the Media RSS community. Unbelievably, it has made distributing videos even easier than syndicating text content).

  3. The third is through social media: be it bloggers and/or social media referrers on Facebook, Twitter and the countless other outlets.


YouTube pioneered the embedding and viral distribution of video.  It is certainly true that bloggers are the new “newspaper editors” who can make or break a producer. Similarly, the same way that MySpace helped build YouTube’s success at the macro level, social media referrers will help a video take off on the micro level.


Between MRSS simplifying distribution and video’s embeddable nature, syndication exploded . . . but revenues didn’t. But don’t worry.  Over time, marketers follow the audience, they always will.


Surprise #6: When It Comes to Sales, Sell Your Audience, Not Your Videos


Historically, publishers sell ads by audience. But with online video and the lure of branded content, some have developed a tendency to pitch individual videos or a series of videos to advertisers.  Publishers don’t sell by individual articles, so why should they think that they should sell by individual videos, especially when you consider the widespread nature of videos and where they ultimately end up.


Nonetheless, I see way too many producers sell videos over audience, and then when they fail to generate any meaningful distribution, the marketer gets disappointed, blaming the strategy over the tactic.  You have to create audiences for your content. It can be one audience or it can be many.


With a magazine, you can take any one article and project the demographic of that one piece to the whole publication. With videos, due to their embeddable nature, each video can have its own audience profile and as such can embody the demographic of the site that embeds or distributes the video.  So videos have the potential to reach a broader demographic than content locked into one site.  Regardless, until videos generate more revenue from in-stream ads than in-banner ones, videos’ embedding nature remains a double-edged sword.


For a producer to distribute through third party distributors, it means:



  1. less recognition of your reach initially. This hurts producers in the short term, but over time, services such as comScore and Nielsen will catch up and offer something while startups like TubeMogul seek to establish the best practices. More importantly, agencies recognize this phenomenon and will let you build your case.

  2. less control of the ad inventory, which can be seen as a negative or a positive. Ultimately, as a producer, you have to position this as a plus because you can offer advertisers more reach and share of voice across a larger segment of the online video universe. But, it takes time, especially with a lack of data to support your reach.


Surprise #7: The Myth and Danger of the Viral Video


Too many clients get enamored with the idea of green lighting a viral video. You might as well just flush your money down the toilet instead of approving such a campaign. It is impossible to actually plan for this and if the ad agency you hired is guaranteeing video views, then fire that ad agency yesterday!


But by the same token, who cares if a video generated a million views last month. If an advertiser runs banners next to that video next month and the video fizzles away, it’s moot. This is why it is more important to publish and syndicate videos that over time can generate incremental and sustainable views.  This makes the real estate before and next to the video more valuable.


Surprise #8: With Advertisers Sitting on the Sidelines, Partnerships Need to Make Sense for Producers


Historically, advertisers seek revenue-share deals with publishers to mitigate risks. With video, advertisers have sat out the dance, so the commercial nature boils down to producer/publishers and distributors, who in turn seek revenue share deals with producer/publishers. Problem? Most can’t generate any sales, so producer/publishers don’t get any revenue out of the deals. So my advice is to seek revenue guarantees until advertisers really embrace video advertising.


By and large, most revenue share deals flop because:



  • Media companies have great sales teams, but they are only warming up to online video. So while they might be starting to generate revenue from online video, it is immaterial to their operations. Most of these traditional media companies are not producing or publishing enough online, so they are turning to new media producers like us. However, even though they have great sales organizations, they lack volume to make a dent.

  • A lot of the video views are coming from video social networks, but most of them are just not set up to sell ads. They are technology companies operating in the media space, not media companies that understand advertising. Often times their VCs bring in experienced sales executives but have very unrealistic expectations. They also have not yet mastered shifting large portions of their audiences from non-sellable user-generated or pirated material to professional content. It has been stated that YouTube, for example, only sells ads next to 15% of their total streams.


However, social media and user generated content has increased pageviews and ad impressions greatly on these sites. Across the web, there is a chance the equilibrium is broken for good. As a result, CPMs are dirt poor and sell-through rates are abysmal. This adds to the challenge and forces a producer to take over the sales process which, while expensive, should ultimately be the end-goal.


Surprise #9: Don’t Chase Hits


Chasing hits is perhaps the most surefire way to kill your business. We adopted the Field of Dreams content strategy: creating content we’re passionate about and/or think audiences will watch, build an audience around it, and only worry about monetizing it afterwards.


It’s not ideal, but the reality is that what works online is very much random. When we look at our most popular videos, we are flabbergasted! This is why online video is such a challenge to TV companies, because they cannot program a show in a time slot and force it down audiences’ throats.


Surprise #10: YouTube is More Open than Challengers


What kind of online video article would be complete without an observation on the leader in the space: YouTube. While far from perfect, YouTube has actually been fairly friendly with producers by allowing them to sell ads around their content.


Surprisingly, this is an “open” strategy. Usually, open strategies are adopted by challengers, not dominant market leaders. You would think that Daily Motion, Veoh and others would allow for this, but they don’t. This hurts their standing and importance in the space. Time will tell if they change their policies and follow the market leader YouTube.


Surprise #11: Everything Won’t Be Ad-Supported


To quote Ty Ahmad-Taylor, it’s true that in theory “if you make television shows, films or music, your business is actually the audience business.  In practice, however, right now there aren’t enough ad dollars to support the “audience” business. So let’s leave the theory for academics. Those in the trenches will tell you it’s about survival, and judging by the past year… it is still about surviving more so than thriving.


After we got disappointed by weak revenues in our earliest syndication deals, we held back distribution and began to pursue licensing deals.  Licensing can generate insanely high eCPMs for a producer, but most producers don’t have the kind of libraries that can command guaranteed and recurring licensing fees. So your best bet to keep the lights on is to command licensing revenues in the short term while you position yourself for syndication revenue over the long term. By doing that, you will in turn build a large enough library to command the richer branded content deals that will push you over the top.


Surprise #12: Search and Video are Still Miles Apart


Ultimately, video is where search was in 1999: a major part of the online ecosystem is still looking for a business model. But history repeats itself and without a doubt video streams will be monetized just as search queries were.


But differences shall remain, with the two leading ones being:



  1. Expectations: Google saw over a dozen search companies precede it, most of them had gone out of business, sold or exited search for portaldom. By the time the Nasdaq crashed, Google had an open field with practically no competitors. Video is the exact opposite: even though only YouTube has had a gargantuan exit, VCs have continued to pour hundreds of millions of dollars into so-called YouTube clones (Veoh, Daily Motion, Metacafe) as well as enablers (CDNs and content management systems) and advertising networks (Tremor, Broadband, Yume, Scanscout).  It seems as if everyone is looking for the Google of video, even though for all intents and purposes, Google will be the Google of video thanks to its acquisition of YouTube.

  2. Short term vs. long term nature of the payoff. Search is largely a performance kind of medium, whereas video is a branding one. While search captures intent, video captures interest. Both are valuable, but in a very different way.


We’re still early in the development of the online video business, but we are starting to figure it out.


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Jan 15, 2010

Pastefire: The Quickest Way To Get Stuff From The Web To Your iPhone




Do you find yourself constantly emailing stuff to your iPhone just so you can have it when you leave your desk? I do: emails, links, addresses, phone numbers, photos. Well, now there is an app for that. It's called Pastefire, and it comes naturally enough from the app-sharing service Appsfire (which was co-founded by former TechCrunch writer Ouriel Ohayon). You can get the free app on iTunes here http://getap.ps/pastefire (if you click that link on your iPhone it will open up the App Store for you, and is another service AppsFire will launch soon which will combine short links for iPhone apps with analytics on conversions).

Pastefire lets you send links, phone numbers, email addresses, videos, and photos to your iPhone, and then it figures out what to do with them automatically. For example, after you sign up, you just add a bookmarket to your browser or go to the Pastfire "Copy Zone" and paste a link. Then if you fire up the app on your iPhone, it will open up that link in Safari. A phone number initiates a call. An email address opens up the Mail app addressed to that person. A photo URL lets you save the image to your phone's image gallery. A video link opens up the YouTube app and plays the video. You can also post to Twitter, search in Google or Wikipedia, or save to a local clipboard.


Do you find yourself constantly emailing stuff to your iPhone just so you can have it when you leave your desk? I do: emails, links, addresses, phone numbers, photos. Well, now there is an app for that. It’s called Pastefire, and it comes naturally enough from the app-sharing service Appsfire (which was co-founded by former TechCrunch writer Ouriel Ohayon). You can get the free app on iTunes here http://getap.ps/pastefire (if you click that link on your iPhone it will open up the App Store for you, and is another service AppsFire will launch soon which will combine short links for iPhone apps with analytics on conversions).


Pastefire lets you send links, phone numbers, email addresses, videos, and photos to your iPhone, and then it figures out what to do with them automatically. For example, after you sign up, you just add a bookmarket to your browser or go to the Pastfire “Copy Zone” and paste a link. Then if you fire up the app on your iPhone, it will open up that link in Safari. A phone number initiates a call. An email address opens up the Mail app addressed to that person. A photo URL lets you save the image to your phone’s image gallery. A video link opens up the YouTube app and plays the video. You can also post to Twitter, search in Google or Wikipedia, or save to a local clipboard.


If you turn on the automated mode, the app performs these actions automatically depending on what you send to your iPhone from your desktop. Or you can do it yourself in manual mode. More options are on the way, such as opening up a map for an address. And there are a few bugs which will be fixed soon as well. For instance, when you copy a photo to your gallery, it doesn’t open up the gallery. My other main complaint about the app is that you can only send one thing at a time. So if you want to send a bunch of links, emails, and photos all at once, you have to open up the app for each one and perform an action before you can move on to the next one. It should just store everything in the clipboard if things pile up. The other drawback is that you actually have to open the app. Here notifications would work really well, letting you send things directly to the top of your iPhone screen without having to hunt for the Pastefire app icon.


But these are minor quibbles. All-in-all, Pastefire is a solid productivity app and I’m going to be using it a lot.


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OneRiot’s Realtime Ad Network RiotWise Now Open To The Masses




OneRiot's recently ventured into the advertising world with RiotWise, an ad format which places content in an emphasized position in their realtime feed. A few weeks ago, the realtime search engine launched a pilot program of RiotWise Trending Ads, a stream of ads that correspond to trending topics as they emerge across the social web. And today, after partnering with select iPhone Apps, Twitter Clients and Search Engines (Including UberTwitter and Digsby), OneRiot’s Realtime Ad Network, RiotWise, is now available to all developers.

RiotWise’s ads are comprised of content that similar to within Google, are served up via keywords being searched for. But unlike Google, advertisers aren’t bidding on keywords. Instead, content producers strike a deal with OneRiot to place their content in an emphasized (but clearly labeled) place in their realtime feed within the search engine. In the end, OneRiot's ambitions are to help the content producer improve click-through rates by sending highly-targeted readers whose intent is to find specific content.


OneRiot’s recently ventured into the advertising world with RiotWise, an ad format which places content in an emphasized position in their realtime feed. A few weeks ago, the realtime search engine launched a pilot program of RiotWise Trending Ads, a stream of ads that correspond to trending topics as they emerge across the social web. And today, after partnering with select iPhone Apps, Twitter Clients and Search Engines (Including UberTwitter and Digsby), OneRiot’s Realtime Ad Network, RiotWise, is now available to all developers.


RiotWise’s ads are comprised of content that similar to within Google, are served up via keywords being searched for. But unlike Google, advertisers aren’t bidding on keywords. Instead, content producers strike a deal with OneRiot to place their content in an emphasized (but clearly labeled) place in their realtime feed within the search engine. In the end, OneRiot’s ambitions are to help the content producer improve click-through rates by sending highly-targeted readers whose intent is to find specific content.


RiotWise’s Trending Ads will match trending topics with display ads that are highly relevant to the same topics within an application such as a Twitter client or iPhone app. Similar to the ads displayed alongside search engine results, OneRiot says the realtime relevance results in a higher click through rate on the ads. The system is enabled by OneRiot’s realtime search technology and PulseRank relevancy algorithm. OneRiot helps developers monetize social web applications such as Twitter apps, IM clients and iPhone apps and shares advertiser revenue with the application developer.


Now OneRiot is reporting that RiotWise ads have been performing at 3 to 4 times the average industry standard click through rates (CTR) for ads in realtime web apps (Twitter clients, iPhone apps, etc.). Developers also have flexibility to display RiotWise ads in the stream or correlating to trending topics.


Of course with these realtime ads, OneRiot runs the risk of surfacing irrelevant or spammy content. But as a realtime search engine, OneRiot has invested heavily in spam prevention and is constantly sorting through millions of pieces of content to determine what is relevant and what isn’t. As long as OneRiot produces quality advertising content, the new ad format looks to be a viable and profitable monetization tool for both publishers and developers.


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Bing Is Growing Faster Than Ever, Keeps Gaining Search Market Share




Bing just keeps on gaining market share, and is now growing faster than ever before. In December, Microsoft's search engine gained another 0.4 percent to capture 10.7 percent of U.S. search queries, according to the latest comScore qSearch numbers. That makes five straight months of steady share gains for Bing since it launched—Bing's share is up 2.7 percent in total since May, 2009. Google gained only 0.2 percent to end the month with 65.7 percent market share. Meanwhile, Yahoo lost as much as Google gained (0.2 percent) to end the year at 17.3 percent (see table above, courtesy of Barclays Capital).

What is even more interesting is if you look at year-over-year query growth rates for each search engine. Bing's growth is actually accelerating. Its growth rate in query volume was 49.4 percent in December, compared to 20.6 percent growth for Google (which was also above the average), and a 1.9 percent decline for Yahoo. Here are the year-over-year query growth rates for Bing for the past few months:

searchsharedec09


Bing just keeps on gaining market share, and is now growing faster than ever before. In December, Microsoft’s search engine gained another 0.4 percent to capture 10.7 percent of U.S. search queries, according to the latest comScore qSearch numbers. That makes five straight months of steady share gains for Bing since it launched—Bing’s share is up 2.7 percent in total since May, 2009. Google gained only 0.2 percent to end the month with 65.7 percent market share. Meanwhile, Yahoo lost as much as Google gained (0.2 percent) to end the year at 17.3 percent (see table above, courtesy of Barclays Capital, click to enlarge).


What is even more interesting is if you look at year-over-year query growth rates for each search engine. Bing’s growth is actually accelerating. Its growth rate in query volume was 49.4 percent in December, compared to 20.6 percent growth for Google (which was also above the average), and a 1.9 percent decline for Yahoo. Here are the year-over-year query growth rates for Bing for the past few months:



  • December, 2009: 49.4%

  • November, 2009: 46.0%

  • October, 2009: 30.8%

  • September, 2009: 30.7%

  • August, 2009: 31.8%

  • July, 2009: 15.6%

  • June, 2009: 11.6%


Barclays Capital analyst Douglas Anmuth attributes Bing’s gains to “advertising, OEM partnerships and toolbars, & Bing cashback.” He also notes that Yahoo’s decline was due “almost entirely” to the loss of some toolbar deals, specifically HP to Bing and Acer to Google, which weren’t particularly profitable anyway. But Yahoo’s core search volume growth is decelerating, which is a concern for investors.


And while Yahoo lost 0.2 percent share, that is less than the 0.5 to 0.8 percent losses it incurred in each of the previous three months. He notes that since Bing’s launch, Yahoo has lost almost as much share (2.8 percent) as Bing has gained (2.7 percent), a trend we’ve seen from the very beginning.


Note: This data is based on comScore’s qSearch, which estimates the actual number of search queries for each search engine, including ones which go through toolbars and related sites beyond the main search site. Data from Nielsen and Hitwise show different trends, with Bing actually falling in December, but they measure market share differently. Most Wall Street analysts report the comScore numbers, and they are the metric we track most regularly.


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Amazon Opens Up Kindle Digital Text Platform To Authors Outside The U.S.


Amazon.com this morning announced that it is expanding its self-service Kindle Digital Text Platform worldwide, giving more authors and publishers the chance to upload and sell books in English, German and French to customers around the world in the Kindle Store.

Until today, DTP was only available to authors and publishers based in the United States. Amazon says additional language options with DTP will be added in the coming months.

Amazon.com this morning announced that it is expanding its self-service Kindle Digital Text Platform worldwide, giving more authors and publishers the chance to upload and sell books in English, German and French to customers around the world in the Kindle Store.


Until today, DTP was only available to authors and publishers based in the United States. Amazon says additional language options with DTP will be added in the coming months.


This is of course a logical expansion for Amazon to make, one that is bound to reinforce the notion that Kindle isn’t simply a ereader device + ebook store but a true global ecosystem of writers and publishers.


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