For the last 20 years I've been playing racing games here and there, and when they started becoming realistic (i.e. the cars weren't square and the engine noises weren't square waves), the enormity of the sound challenge never really struck me. Engine, road, and tire noise, plus accurate doppler effects, different crunches and thunks for impacts... the list goes on. As if that wasn't enough, you have to worry about engine noise contaminating your samples.
So it's no wonder that some game designers from Microsoft jumped at the chance to use a Tesla for recording game audio. No engine noise and careful mic placement means you can get tire squeal, or any other audio component of driving, almost completely isolated. Now, I know you guys aren't really that hot for the details of audio production, but I know you like fast cars. And it actually is pretty entertaining to see a Tesla with so many big hairy mics on it that it looks like a pussy willow.