
The findings are in line with other research and conclusions reached earlier this year by The Leading Question, MusicAlly’s consumer research division, which suggested that the number of teenagers who download copyrighted content from illegal sources has fallen dramatically over the past few years in favor of streaming.

Research conducted by London-based Global Web Index, a collaboration between online market research agency Lightspeed Research and Trendstream, suggests that streaming might in fact be the right antidote against content piracy.
The findings are in line with other research and conclusions reached earlier this year by The Leading Question, MusicAlly’s consumer research division, which suggested that the number of teenagers who download copyrighted content from illegal sources has fallen dramatically over the past few years in favor of streaming.
According to the Global Web Index, streaming video online has unequivocally turned mainstream with almost two thirds (64%) of Internet users watching video clips, almost a third (31%) watching full length TV and video programming and 13% sharing videos. 27% of UK Internet users have downloaded free TV shows/films to their desktops.
The research showed that the most active internet users – those who spend more than three hours a day online – are the most likely to download illegal content, either through a P2P network or unauthorized file sharing websites.
Contrary to popular belief, the research also shows that people who download illegal media content are not only driven by the desire to access it for free, but increasingly by the fact that they want to get their hands on the content as soon as it’s available, even if only legally in other countries.
Whilst the research shows that consumers don’t really like using P2P networks to obtain content, people tend to use them when they can’t find what they want any other way.
Tom Smith, Managing Director of Trendstream says:
“Thanks to the rise of online services such as Spotify, Hulu, iPlayer and of course YouTube, the environment has been created where you can stream almost all the content you would ever want. If everything I want is available on demand, the concept of ownership is diminished. I no longer need to have it on my hard drive. I just play what I want when I want. This is not only a threat to traditional packaged sales of music, TV and film, it will also kill off piracy. Why pirate when you can stream?”
To reach its conclusions, Global Web Index interviewed 16,000 web users in 16 markets for a first wave. The survey was carried out online between July 6 and the August 7 of this year: 2000 internet users were interviewed in the US and the UK, 1000 users in France, Germany, Italy, Spain, China and Canada and 750 users took part in the survey in The Netherlands, Russia, Mexico, Brazil, India, South Korea , Australia, Japan. GWI plans a second wave this and next month.
(Top image via Flickr / cc Maurits Burger)
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Web casting, or broadcasting over the internet, is a media file (audio-video mostly) distributed over the internet using streaming media technology. Streaming implies media played as a continuous stream and received real time by the browser (end user). Streaming technology enables a single content source to be distributed to many simultaneous viewers. Streaming video bandwidth is typically calculated in gigabytes of data transferred. It is important to estimate how many viewers you can reach, for example in a live webcast, given your bandwidth constraints or conversely, if you are expecting a certain audience size, what bandwidth resources you need to deploy.
ReplyDeleteTo estimate how many viewers you can reach during a webcast, consider some parlance:
One viewer: 1 click of a video player button at one location logged on
One viewer hour: 1 viewer connected for 1 hour
100 viewer hours: 100 viewers connected for 1 hour…
Typically webcasts will be offered at different bit rates or quality levels corresponding to different user’s internet connection speeds. Bit rate implies the rate at which bits (basic data units) are transferred. It denotes how much data is transmitted in a given amount of time. (bps / Kbps / Mbps…). Quality improves as more bits are used for each second of the playback. Video of 3000 Kbps will look better than one of say 1000Kbps. This is just like quality of a image is represented in resolution, for video (or audio) it is measured by the bit rate.